Table-top gaming, at its core, is simply a term used to refer to any social game that is traditionally played in person around a table. Over the years, the term itself has become an umbrella for all forms of board games, but in gaming culture it is most commonly applied as a label for various role-playing systems. While the concept of a role-playing system may seem like a rather complex idea to fully comprehend, it can most easily be explained as a traditional game that has been stripped of all of its fluff and niceties in order to exist as a system of bare-boned mechanics, which govern gameplay. The entire history of the characters within the game, as well as the entire story and how those characters interact with it, is created and executed by the players themselves while operating within this system of overarching rules and mechanics.
The onset and initial popularity of roleplaying systems can most easily be traced back to the 1974 publication of the original Dungeons & Dragons. Since the inception of the original D&D, however, a myriad other systems have spawned under the same guiding principal of creating the structure by which players could relate and interact with their own stories. One of the most popular of these systems was released by Paizo Publishing in 2009 under the title Pathfinder. While the system itself was a fairly direct reflection of one of the many modern versions of D&D, it varied in two very important ways. First, the system itself is more accessible, as some of the more complex and troublesome mechanics of the original D&D systems have been stripped in order to facilitate more streamlined gameplay. Second, and perhaps most important, Pathfinder offered free digital publication of all of its materials. While Paizo did, and still does, publish vast tomes of rules and mechanics for the Pathfinder system—in the same vein as D&D—all of the materials are available for free online to any player interested in engaging with the system. Because of these two very important differences, the Pathfinder system became the springboard by which our new roleplaying system could be created and implemented in the ELA classroom.
Comics, Dickens, and Teaching by Serial Publication
by Michael MacBride Teaching the “huge” text s-l-o-w-l-y: taking your time with Dickens and Comic Books
How do you teach a 500- or 900-page Dickens’ novel—heaven forbid a 1,500-page Richardson novel? (1) How do you teach a comic book, like Detective Comics, that has been running since 1937, or a comic strip, like Katzenjammer Kids, that’s been around since 1897? These texts are culturally rich, offer a unique snapshot of a historical period, and are relatively untapped, but their sheer length can be daunting. While serialized novels (usually) offer a consistent narrative, comic books and comic strips frequently diverge into “alternative universes” and offer new tellings of old stories. Spider-Man, for example, offers several books that take the hero in different directions–The Amazing, Spectacular, Sensational, Friendly Neighborhood, Ultimate, and, most recently, Superior Spider-Man. Where do you start? How do you dig in?
My contention is that the best place to start is one issue, or one monthly, at a time. Then the class, high school or college, will spend a month with that issue or monthly–just like the original audience would have. Comic books are (mostly) published on a monthly basis, and Charles Dickens released (most of) his works on a monthly basis as well. Taking time with a smaller text has many benefits, which will be enumerated shortly. Continue reading →
When developing a college composition course, content and methodology are always important considerations, but as instructors we also must consider how we can develop good practices in order to foster an intellectual environment. We try to create community for our students, but because of a number of issues—resistance, apathy, and misunderstanding, to name a few, establishing a community where we can openly discuss the human condition is a difficult endeavor. The ideological nature of feminist writing, feminist theory, and feminist politics can make it even more difficult to create community. Therefore, we must be particular about our approach when teaching ideological methods and topics. Continue reading →
‘Why did he get all mad?’: Talking About Social Injustice in Multicultural Literature
by Jongsun Wee Winona State University, Winona, MN
and Nicholas Wysocki Winona State University, Winona, MN
Discussing issues related to social justice in multicultural literature can help our children develop an understanding of this concept. (1) These discussions provide a space where children can achieve several Language Arts and Social Studies goals, such as developing critical thinking and comprehension skills concerning social inequalities that require agency on the part of democratic citizens. These goals are important for children to achieve, but social justice issues are sensitive and difficult topics for them to understand, especially when they do not have much background knowledge of them. However, we believe both that teachers should make efforts to bring these social justice issues to their classrooms and that children are able to handle those difficult issues.
In this article, we show how third grade children talked about social injustice issues in the story, The Friendship (2) in small group literature discussions. The children who participated in this study did not have much background knowledge of inequality and maltreatment, which are part of black history in the United States. At first, some children did not notice the social injustices happening in the story, but through discussions, they were able to see the unfairness and inequality experienced due to racial difference. The findings suggest that teachers need to bring multicultural children’s literature with a social justice theme to their classrooms and to create a space and time for children to discuss them. Continue reading →