Table-top gaming, at its core, is simply a term used to refer to any social game that is traditionally played in person around a table. Over the years, the term itself has become an umbrella for all forms of board games, but in gaming culture it is most commonly applied as a label for various role-playing systems. While the concept of a role-playing system may seem like a rather complex idea to fully comprehend, it can most easily be explained as a traditional game that has been stripped of all of its fluff and niceties in order to exist as a system of bare-boned mechanics, which govern gameplay. The entire history of the characters within the game, as well as the entire story and how those characters interact with it, is created and executed by the players themselves while operating within this system of overarching rules and mechanics.
The onset and initial popularity of roleplaying systems can most easily be traced back to the 1974 publication of the original Dungeons & Dragons. Since the inception of the original D&D, however, a myriad other systems have spawned under the same guiding principal of creating the structure by which players could relate and interact with their own stories. One of the most popular of these systems was released by Paizo Publishing in 2009 under the title Pathfinder. While the system itself was a fairly direct reflection of one of the many modern versions of D&D, it varied in two very important ways. First, the system itself is more accessible, as some of the more complex and troublesome mechanics of the original D&D systems have been stripped in order to facilitate more streamlined gameplay. Second, and perhaps most important, Pathfinder offered free digital publication of all of its materials. While Paizo did, and still does, publish vast tomes of rules and mechanics for the Pathfinder system—in the same vein as D&D—all of the materials are available for free online to any player interested in engaging with the system. Because of these two very important differences, the Pathfinder system became the springboard by which our new roleplaying system could be created and implemented in the ELA classroom.
In education, a tidal wave of technology is upon educators, administrators, and students. The message to teachers by students and the media is clear: get on your board; we are ready to ride. However, some conservatives, dubbed as technophobes, are hesitant to put on their flippers. There is a growing body of literature to suggest that the ubiquitous access to technology is really hurting us – young people and adults alike. The scientific research supporting either side of this argument is thin. At best, either side can cite a handful of sound scientific studies; at worst, each side has conjecture. So, what is best for students? Does American society’s constant connectedness to technology really hamper our ability to think critically, pay attention, and maintain focus? Continue reading →
Although I have been teaching college writing courses non-stop since I first entered the classroom as a T.A. in 2001, and have taught for a number of universities and community colleges in both Minnesota and Wyoming, Fall 2014 was the first time I taught an online class. I wasn’t exactly avoiding teaching online… I was just never told to do one until my annual contract was renewed in Fall 2014—with the caveat that I teach an online Composition I course.
In all honesty, I dreaded teaching online. “How am I supposed to put all of what I do,” I said to my mother over lunch, running through a short catalog of facial expressions I use in the classroom, “into a box?” Continue reading →
“What I hope for you … [is] that you think of technology as a verb, not a noun; that poetry drives you, not hardware.” – Red Burns
Setting the Scene
In January 2010, the iPad was born and its birth instantaneously ignited a craze within K12 schools around the county. The iPad’s invasion of Minnesota’s classrooms continues to be heralded by schools, districts, and news outlets (1) with no signs of slowing down. In a long history of financial, pedagogical, and philosophical debates, the iPad is dominating the latest chapter about technology’s role in education.
Since the introduction of computers into schools during the mid-1970s, technological fixes for education in the form of new tools (i.e., television, interactive whiteboards, clickers) have promised to solve educational challenges and new concepts (i.e., flipped classrooms, online learning) have claimed to help students learn or teachers teach more effectively and efficiently. Tyack and Cuban refer to these fads as “fireflies” due to how they appear so frequently, shine brightly for a few moments, and then disappear again.
Similar to the technologies that have come before them, the iPads’ status as an educational fad or revolution remains to be determined. In what ways can English educators respond to and participate in this craze? How can we deal with this dumping of iPads into our English classrooms? Is the iPad the technological tool that will be the tipping point for educational institutions and educators to disrupt, re-imagine, and engage in the continuously changing definitions and expectations of reading and writing, teaching and learning (Gladwell)?
While there are certainly more questions than answers at this point in time, perhaps the best advice is shared in the Red Burn’s quote above; “let poetry drive us, not hardware.” Let us honor our expertise in the teaching and learning of English, and not be distracted by the seductive iPads that have landed in our classrooms. Continue reading →
Although the topic of tablets in the classroom may be considered old news, it is still just as important to examine how this technology is being used in our districts and campuses and how we can improve its effectiveness. I’ve worked in a 1-to-1 iPad high school for the past two years, and now that the shine on these fancy gadgets has worn off–at least a little–I’ve been able to focus on a few things that are working for me and my students, specifically as they relate to whiteboard applications. Below I address several ways that I’ve used apps like Educreations, ShowMe, and Explain Everything in my secondary English classroom, and explain how they have improved my practices as a teacher and deepened my students’ learning. Continue reading →
Teaching English 4/533: Enabling World Texts, Past and Present, to Talk to Each Other
William D. Dyer
I am going to offer, as a means for providing a context for the long student-written collaborative paper that follows as well the brief discussion of how this assignment might apply to other teaching environments and students (written by the graduate student “point person” on that project and practicing high school teacher), an introduction to the actual assignment and the online course for which it was composed. Very simply, English 4/533 is one of only two world literature courses regularly offered annually at Minnesota State University, Mankato.
The object of this course is, at the very least, two-fold: first, to introduce participants to some literary texts that are seminal to an understanding of what we might label “world literature”–from a traditional perspective, truly classic texts. That is, each of these texts contributes to the development of a “window” through which we can see the “selves” of several other very complex cultures substantially different from us. And it is through a very special and culture-transmitting literary medium that we will begin to glean other cultural ways of seeing, being, and believing that have evolved through the centuries and, in no small part, are reflected by these works. Continue reading →